
About the Book Forget breakdown insurance, driving gloves and tartan rugs; welcome to the world of rust, string and gaffer tape. The Plymouth-Dakar rally calls for adventurous (or possibly just crazy) people to buy the cheapest, oldest car they can find and somehow coax it from England to sub-Saharan Africa. John Parry and Lisa Sanford took up the challenge, bought an ancient Volvo for £100 and spent the next three weeks driving it 4000 miles from England to Mali, including a two day crossing of the Sahara desert. High points of the trip included finding the hotel in Spain with the aid of a map drawn in the dust on the back of the car, making it into Marrakech on New Year's Eve through the craziest traffic imaginable and avoiding the goats in the road in Mali, as well as proving that chewing gum cannot be used to repair fuel tanks, puncturing all four tyres and breaking the radio.
FUN IN A VOLVO; ANYONE?“Birgall and Chris eventually completed their latest round of repairs, Robbie helpfully found a dead snake and we all decided to set off again. As we returned to the car, I noticed that person or persons unknown had written ‘I wish John was this dirty’ in the thick Saharan dust on the rear window.”
4,500 miles in a £100 Volvo? John Parry and his longsuffering co-driver Lisa Sanford did just that, driving through France, Spain, Morocco, Western Sahara, Mauritania and Mali in just twenty days.
Ultimately, mechanical breakdowns turned out to be the least of Team Pear’s worries. Along with their fellow (ill-prepared) teams, they got bent out of shape on the ferry, struggled through horrendous Marrakech traffic, got used to dodgy bureaucracy, declared war on Saharan bushes, proved that chewing gum cannot be used to repair fuel tanks and spent rather too much time going sideways, before finally making it to Bamako, actually still on speaking terms but not without a brush with the law...
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About the BookDeep in the Naizamon Empire, the warrior village of Conitex is struck by disaster. A seemingly unstoppable plague has beset the inhabitants with deadly consequences for many. Whilst the villagers are steadily falling prey to the disease, the priests are working day and night to develop a cure.
The great priest Sairfaz summons the young warrior Inz, to inform him that he has found a cure for the disease, but the potion is missing one vital ingredient: the rare blue rose that grows high in the peaks of the dreaded Peaks of Karakan. Realising that he is the only warrior left in the village who is capable of undertaking such a long and perilous journey, Inz bids farewell to his love, the Sairfaz's granddaughter Meesha, and sets of on his quest. He takes with him his steed, a dira, a furry bipedal animal indigenous to the kingdom, his X-gun and a back pack of rations and sets off into the unknown.
Will Inz succeed in his quest? The outcome is entirely in the hands of the reader, as you make crucial decisions throughout the book and guide the young warrior across the many miles; through the Dream Jungle and across the Peaks of Karakan. As Inz traverses the dark and dangerous territories the wrong choice will lead to an untimely demise for the warrior and dire consequences for his village, but a wiser choice will lead the young man closer to the elusive blue rose and the salvation of his village.
All in all, Inz The Warrior is a fast paced adventure and a masterful combination of role play, adventure and problem solving.
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